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onsdag den 13. marts 2013

From concept to game model, part 3(ish)

Final part, or rather the final result of my game character. Don't know if I will post zBrush stuff at all, we'll see. Anyway, these pictures are of my final model after using dDo to make textures for him. dDo is a fantastic program that can basically do textures for your whole character with very little effort from you. However, as you can see from my pic's, it's not THAT easy.


Full figure. From here it kind of looks nice. This is without any imput from my at all. 


As you can see, dDo does something strange to my UVseams. No idea why that happens.


And my worst problem is all the glossy; no idea what's going on there either, since I told dDo not to make gloss maps. Still, something strange is definately going on.

EDIT:
So here is a picture of him using Marmoset;
I just used the normal map I made, and the color-map I got from dDo, so it has all the texture on it too. The it seemed like Marmoset wouldn't read the specular map for some reason, who knows. Also, you can make som funny stuff in Marmoset, that's why he has the redicoulus background and green lighting. 



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